43 lines
1.7 KiB
Lua
43 lines
1.7 KiB
Lua
Config = Config or {}
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--====================== Pullover Settings ======================--
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Config.NPCChanceToFleeDuringPullover = 15 -- Percentage of chance to flee of a total of 100%.
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Config.PulloverDistanceToCheckInFront = 10.0 -- Distance in GTA meters to check in front of the player.
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Config.PulloverDistanceToCheckBehind = 10.0 -- Distance in GTA meters to check behind the player.
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Config.EnablePulloverLightShade = true -- Shows a sphere of light where the target vehicle must be to pull them over.
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Config.RequireKeyboardInputToPullover = false -- If true, the player will need to press a key on the keyboard to pull them over instead of using a controller input for example.
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Config.PulloverLightShadeData = {
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red = 200,
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green = 245,
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blue = 38,
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range = 2.5,
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intensity = 10.0,
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shadow = 1.0
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}
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Config.EnablePulloverMarker = false -- Shows a marker where the target vehicle must be to pull them over.
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Config.PulloverMarkerData = {
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MarkerId = 30 --[[ integer ]],
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dirX = 0 --[[ number ]],
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dirY = 0 --[[ number ]],
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dirZ = 0 --[[ number ]],
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rotX = 90.0 --[[ number ]],
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rotY = 0.0 --[[ number ]], -- Unused, entity heading used.
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rotZ = 0 --[[ number ]],
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scaleX = 2.0 --[[ number ]],
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scaleY = 2.0 --[[ number ]],
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scaleZ = 5.0 --[[ number ]],
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red = 200 --[[ integer ]],
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green = 245 --[[ integer ]],
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blue = 38 --[[ integer ]],
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alpha = 225 --[[ integer ]],
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bobUpAndDown = false --[[ boolean ]],
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faceCamera = false --[[ boolean ]],
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p19 = 0 --[[ integer ]],
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rotate = false --[[ boolean ]],
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textureDict = 0 --[[ string ]],
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textureName = 0 --[[ string ]],
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drawOnEnts = 0 --[[ boolean ]]
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}
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