Modules.Player = {} Modules.Player.IsDead = false function Modules.Player.GetPed() return PlayerPedId() end function Modules.Player.GetDeadStatus() return Modules.Player.IsDead end function Modules.Player.SetDeadStatus(status) Modules.Player.IsDead = status end function Modules.Player.GetPos() return GetEntityCoords(Modules.Player.GetPed()) end function Modules.Player.GetHeading() return GetEntityHeading(Modules.Player.GetPed()) end function Modules.Player.GetCurrentVehicle() return GetVehiclePedIsIn(Modules.Player.GetPed(), false) end function Modules.Player.GetLastVehicle() return GetVehiclePedIsIn(Modules.Player.GetPed(), true) end function Modules.Player.IsPedInAnyVehicle() if IsPedInAnyVehicle(Modules.Player.GetPed(), false) or IsPedInAnyVehicle(Modules.Player.GetPed(), true) then return true end end function Modules.Player.GetHealth() return GetEntityHealth(Modules.Player.GetPed()) end