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Elite-Gaming-FiveM-Old/resources/f73gtr/data/vehiclelayouts.meta
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2024-09-18 13:25:27 -07:00

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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleMetadataMgr>
<ClipSetMaps>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_F250TR_STD_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@std@ps@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@break_in@0h@p_m_zero@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_BreakInAnims</ConditionFlags>
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@break_in@0h@p_m_one@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_BreakInAnims</ConditionFlags>
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@break_in@0h@p_m_two@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_BreakInAnims</ConditionFlags>
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_JackingAnims</ConditionFlags>
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_JackingAnims</ConditionFlags>
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_JackingAnims</ConditionFlags>
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_F250TR_STD_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@std@rds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@break_in@0h@p_m_zero@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_BreakInAnims</ConditionFlags>
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@break_in@0h@p_m_one@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_BreakInAnims</ConditionFlags>
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@break_in@0h@p_m_two@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_BreakInAnims</ConditionFlags>
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_JackingAnims</ConditionFlags>
<InformationFlags>IF_JackedPedExitsWillingly</InformationFlags>
</Item>
<Item>
<ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_JackingAnims</ConditionFlags>
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_JackingAnims</ConditionFlags>
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_F250TR_STD_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@std@ps@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_F250TR_STD_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@std@rds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
</ClipSetMaps>
<VehicleDriveByInfos>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_F250TR_LOW_TIGHT_FRONT_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="0.000000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MinSmashWindowAngleFirstPersonDegs value="25.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.800000" />
<DriveByAnimInfos>
<Item ref="F250TR_LOW_DB_ANIM_INFO_UNARMED_DS" />
<Item ref="F250TR_LOW_DB_ANIM_INFO_ONE_HANDED_DS" />
<Item ref="F250TR_LOW_DB_ANIM_INFO_THROW_DS" />
</DriveByAnimInfos>
<DriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_F250TR_LOW_TIGHT_FRONT_LEFT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="-180.000000" />
<MaxSmashWindowAngleDegs value="0.000000" />
<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="-25.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.800000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="F250TR_LOW_DB_ANIM_INFO_UNARMED_PS" />
<Item ref="F250TR_LOW_DB_ANIM_INFO_ONE_HANDED_PS" />
<Item ref="F250TR_LOW_DB_ANIM_INFO_THROW_PS" />
</DriveByAnimInfos>
<DriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
</VehicleDriveByInfos>
<VehicleDriveByAnimInfos>
<Item type="CVehicleDriveByAnimInfo">
<Name>F250TR_LOW_DB_ANIM_INFO_UNARMED_PS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
<DriveByClipSet>drive_by@std_rds_unarmed</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@unarmed</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<Network>STD_CAR_DRIVEBY</Network>
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>F250TR_LOW_DB_ANIM_INFO_ONE_HANDED_PS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
<DriveByClipSet>drive_by@std_rds</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@1h</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets>
<Item>
<Weapons>
<Item>WEAPON_MICROSMG</Item>
</Weapons>
<ClipSet>driveby@first_person@passenger_right_handed@smg</ClipSet>
</Item>
</AltFirstPersonDriveByClipSets>
<Network>STD_CAR_DRIVEBY</Network>
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>F250TR_LOW_DB_ANIM_INFO_THROW_PS</Name>
<WeaponGroup ref="DRIVEBY_THROW" />
<DriveByClipSet>drive_by@std_rds_grenades</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<Network>MOUNTED_THROW</Network>
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>F250TR_LOW_DB_ANIM_INFO_UNARMED_DS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
<DriveByClipSet>drive_by@low_ps_unarmed</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@unarmed</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<Network>STD_CAR_DRIVEBY</Network>
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>F250TR_LOW_DB_ANIM_INFO_ONE_HANDED_DS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
<DriveByClipSet>drive_by@low_ps</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets>
<Item>
<Weapons>
<Item>WEAPON_MICROSMG</Item>
</Weapons>
<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
</Item>
</AltFirstPersonDriveByClipSets>
<Network>STD_CAR_DRIVEBY</Network>
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>F250TR_LOW_DB_ANIM_INFO_THROW_DS</Name>
<WeaponGroup ref="DRIVEBY_THROW" />
<DriveByClipSet>drive_by@low_ps_grenades</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<Network>MOUNTED_THROW</Network>
</Item>
</VehicleDriveByAnimInfos>
<VehicleCoverBoundOffsetInfos>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>F250TR_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="-0.050000" />
<ExtraForwardOffset value="-0.050000" />
<ExtraBackwardOffset value="-0.200000" />
<ExtraZOffset value="0.100000" />
<CoverBoundInfos />
</Item>
</VehicleCoverBoundOffsetInfos>
<VehicleSeatInfos>
<Item type="CVehicleSeatInfo">
<Name>SEAT_F250TR_FRONT_RIGHT</Name>
<SeatBoneName>seat_dside_f</SeatBoneName>
<ShuffleLink>SEAT_F250TR_FRONT_LEFT</ShuffleLink>
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsFrontSeat</SeatFlags>
<HairScale value="-0.2750000" />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_F250TR_FRONT_LEFT</Name>
<SeatBoneName>seat_pside_f</SeatBoneName>
<ShuffleLink>SEAT_F250TR_FRONT_RIGHT</ShuffleLink>
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsFrontSeat</SeatFlags>
<HairScale value="-0.2750000" />
</Item>
</VehicleSeatInfos>
<VehicleSeatAnimInfos>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_F250TR_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_F250TR_LOW_TIGHT_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@low@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@low@ps@idle_duck</DuckedClipSet>
<LowLODIdleAnim>LOW_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_LOW</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims HasPanicAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.040000" />
<ExitToAimInfoName>LOW</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_PS</FemaleGestureClipSetId>
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_F250TR_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_F250TR_LOW_TIGHT_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_LEFT" />
<PanicClipSet>clipset@veh@low@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@low@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@low@ds@idle_duck</DuckedClipSet>
<LowLODIdleAnim>LOW_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_LOW</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims WeaponAttachedToLeftHand</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>LOW</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_DS</FemaleGestureClipSetId>
</Item>
</VehicleSeatAnimInfos>
<VehicleEntryPointInfos>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_F250TR_FRONT_RIGHT</Name>
<DoorBoneName>door_pside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
<WindowId>FRONT_RIGHT</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_F250TR_FRONT_RIGHT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
<Flags>BlockJackReactionUntilJackerIsReady</Flags>
<BlockJackReactionSides>
<Item>SIDE_LEFT</Item>
</BlockJackReactionSides>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_F250TR_FRONT_LEFT</Name>
<DoorBoneName>door_dside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
<WindowId>FRONT_LEFT</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_F250TR_FRONT_LEFT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
<Flags>BlockJackReactionUntilJackerIsReady</Flags>
<BlockJackReactionSides>
<Item>SIDE_RIGHT</Item>
</BlockJackReactionSides>
</Item>
</VehicleEntryPointInfos>
<VehicleEntryPointAnimInfos>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_STD_F250TR_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_F250TR_STD_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_F250TR_STD_FRONT_LEFT" />
<AlternateTryLockedDoorClipId>STD_Locked_PS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>STD_Force_Entry_PS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>std_perp_ps</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>std_victim_ps</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId>clipset@veh@std@ps@female@enter_exit</AlternateEntryPointClipSetId>
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-0.842000" y="-0.551000" z="0.500000" />
<OpenDoorTranslation x="-0.050000" y="0.150000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_LEFT" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_STD_F250TR_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_F250TR_STD_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_F250TR_STD_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId>STD_Locked_DS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>STD_Force_Entry_DS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>std_perp_ds</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>std_victim_ds</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId>clipset@veh@std@ds@female@enter_exit</AlternateEntryPointClipSetId>
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="0.822600" y="-0.551700" z="0.500000" />
<OpenDoorTranslation x="0.050000" y="0.150000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_RIGHT" />
<NMJumpFromVehicleTuningSet>LOWCAR</NMJumpFromVehicleTuningSet>
</Item>
</VehicleEntryPointAnimInfos>
<VehicleLayoutInfos>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_STD_F250TR</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_F250TR_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_F250TR_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_F250TR_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_F250TR_FRONT_LEFT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_F250TR_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_F250TR_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_F250TR_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_F250TR_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk UseFinerAlignTolerance</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="4.00000" />
<BodyLeanXApproachSpeed value="5.00000" />
<BodyLeanXSmallDelta value="0.30000" />
<LookBackApproachSpeedScale value="1.00000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@std@ds@idle_a</Item>
<Item>clipset@veh@std@ds@idle_b</Item>
<Item>clipset@veh@std@ds@idle_c</Item>
<Item>clipset@veh@std@ds@idle_d</Item>
<Item>clipset@veh@std@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
</Item>
</VehicleLayoutInfos>
</CVehicleMetadataMgr>