112 lines
5.8 KiB
Plaintext
112 lines
5.8 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<CWeaponAnimationsSets>
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<WeaponAnimationsSets>
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<Item key="Default">
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<WeaponAnimations>
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<Item key="WEAPON_KATANA">
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<CoverMovementClipSetHash />
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<CoverMovementExtraClipSetHash />
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<CoverAlternateMovementClipSetHash />
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<CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
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<MotionClipSetHash>weapons@melee_1h</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash />
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<MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
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<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
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<MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon</MotionStrafingUpperBodyClipSetHash>
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<WeaponClipSetHash>melee@holster</WeaponClipSetHash>
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<WeaponClipSetStreamedHash />
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<WeaponClipSetHashInjured />
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<WeaponClipSetHashStealth />
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<WeaponClipSetHashHiCover />
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<AlternativeClipSetWhenBlocked />
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<ScopeWeaponClipSet />
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<AlternateAimingStandingClipSetHash />
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<AlternateAimingCrouchingClipSetHash />
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<FiringVariationsStandingClipSetHash />
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<FiringVariationsCrouchingClipSetHash />
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<AimTurnStandingClipSetHash />
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<AimTurnCrouchingClipSetHash />
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<MeleeClipSetHash>melee@hatchet@streamed_core</MeleeClipSetHash>
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<MeleeVariationClipSetHash />
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<MeleeTauntClipSetHash />
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<MeleeSupportTauntClipSetHash />
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<MeleeStealthClipSetHash />
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<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@1H_MELEE@HAMMER</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash />
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<FromStrafeTransitionUpperBodyClipSetHash />
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<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
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<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
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<AnimFireRateModifier value="0.000000" />
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<AnimBlindFireRateModifier value="0.000000" />
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<AnimWantingToShootFireRateModifier value="-1.000000" />
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<UseFromStrafeUpperBodyAimNetwork value="false" />
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<AimingDownTheBarrel value="true" />
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<WeaponSwapData ref="SWAP_DEFAULT" />
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</Item>
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<Item key="WEAPON_KATANA">
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<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
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<CoverMovementClipSetHash />
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<CoverMovementExtraClipSetHash />
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<CoverAlternateMovementClipSetHash />
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<CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
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<MotionClipSetHash>weapons@first_person@aim_idle@generic@melee@small_wpn@hammer@</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash />
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<MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
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<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
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<MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon_fps</MotionStrafingUpperBodyClipSetHash>
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<WeaponClipSetHash>weapons@first_person@aim_idle@generic@melee@small_wpn@hammer@</WeaponClipSetHash>
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<WeaponClipSetStreamedHash />
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<WeaponClipSetHashInjured />
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<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@melee@hammer@</WeaponClipSetHashStealth>
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<WeaponClipSetHashHiCover />
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<AlternativeClipSetWhenBlocked />
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<ScopeWeaponClipSet />
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<AlternateAimingStandingClipSetHash />
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<AlternateAimingCrouchingClipSetHash />
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<FiringVariationsStandingClipSetHash />
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<FiringVariationsCrouchingClipSetHash />
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<AimTurnStandingClipSetHash />
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<AimTurnCrouchingClipSetHash />
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<MeleeClipSetHash>anim@melee@machete@streamed_core_fps</MeleeClipSetHash>
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<MeleeVariationClipSetHash />
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<MeleeTauntClipSetHash />
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<MeleeSupportTauntClipSetHash />
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<MeleeStealthClipSetHash />
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<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@1H_MELEE@HAMMER</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash />
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<FromStrafeTransitionUpperBodyClipSetHash />
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<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
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<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
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<AnimFireRateModifier value="0.000000" />
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<AnimBlindFireRateModifier value="0.000000" />
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<AnimWantingToShootFireRateModifier value="-1.000000" />
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<UseFromStrafeUpperBodyAimNetwork value="false" />
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<AimingDownTheBarrel value="true" />
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<WeaponSwapData ref="SWAP_DEFAULT" />
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<AimGrenadeThrowNormalClipsetHash />
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<AimGrenadeThrowAlternateClipsetHash />
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<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@hammer@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
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<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@one_handed@shared@core</WeaponClipSetHashForClone>
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<FPSFidgetClipsetHashes>
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<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@hammer@fidgets@a</Item>
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<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@hammer@fidgets@b</Item>
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<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@hammer@fidgets@c</Item>
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</FPSFidgetClipsetHashes>
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</Item>
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</WeaponAnimations>
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</Item>
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</WeaponAnimationsSets>
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</CWeaponAnimationsSets>
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