Files
Elite-Gaming-FiveM-Old/resources/Sil-Nuke/tank/handling.meta
T
2021-12-03 01:05:09 +00:00

108 lines
3.9 KiB
Plaintext

<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>admin_nuke</handlingName>
<fMass value="60000.000000" />
<fInitialDragCoeff value="16.000000" />
<fPercentSubmerged value="200.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.300000" />
<vecInertiaMultiplier x="1.600000" y="1.600000" z="1.800000" />
<fDriveBiasFront value="0.500000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="0.410000" />
<fDriveInertia value="1.700000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="55.000000" />
<fBrakeForce value="0.200000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.200000" />
<fSteeringLock value="40.000000" />
<fTractionCurveMax value="2.500000" />
<fTractionCurveMin value="2.400000" />
<fTractionCurveLateral value="35.500000" />
<fTractionSpringDeltaMax value="0.150000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="0.000000" />
<fSuspensionForce value="2.000000" />
<fSuspensionCompDamp value="1.200000" />
<fSuspensionReboundDamp value="1.900000" />
<fSuspensionUpperLimit value="0.180000" />
<fSuspensionLowerLimit value="-0.180000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.500000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.300000" />
<fRollCentreHeightRear value="0.300000" />
<fCollisionDamageMult value="0.005000" />
<fWeaponDamageMult value="0.030000" />
<fDeformationDamageMult value="0.100000" />
<fEngineDamageMult value="0.010000" />
<fPetrolTankVolume value="100.000000" />
<fOilVolume value="8.000000" />
<fSeatOffsetDistX value="0.250000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.500000" />
<nMonetaryValue value="40000" />
<strModelFlags>43004808</strModelFlags>
<strHandlingFlags>C201081</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_TANK</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
5.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-0.050000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.707000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-0.160000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.660000" />
<fMiscGadgetVar value="1.500000" />
<fWheelImpactOffset value="0.080000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
<fWeaponDamageScaledToVehHealthMult value="0.340000" />
</Item>
</HandlingData>
</CHandlingDataMgr>