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Elite-Gaming-FiveM-Old/resources/EGRPBearcat/handling.meta
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<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>EGRPBearcat</handlingName>
<fMass value="30000.000000" />
<fInitialDragCoeff value="5.000000" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.100000" z="-0.250000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.700000" />
<fDriveBiasFront value="0.430000" />
<nInitialDriveGears value="5" />
<fInitialDriveForce value="0.160000" />
<fDriveInertia value="0.600000" />
<fClutchChangeRateScaleUpShift value="3.000000" />
<fClutchChangeRateScaleDownShift value="3.000000" />
<fInitialDriveMaxFlatVel value="130.000000" />
<fBrakeForce value="0.300000" />
<fBrakeBiasFront value="0.510000" />
<fHandBrakeForce value="0.100000" />
<fSteeringLock value="32.000000" />
<fTractionCurveMax value="1.800000" />
<fTractionCurveMin value="1.550000" />
<fTractionCurveLateral value="15.000000" />
<fTractionSpringDeltaMax value="0.150000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="0.000000" />
<fSuspensionForce value="2.250000" />
<fSuspensionCompDamp value="0.900000" />
<fSuspensionReboundDamp value="1.100000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="-0.250000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.500000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.500000" />
<fRollCentreHeightFront value="0.350000" />
<fRollCentreHeightRear value="0.350000" />
<fCollisionDamageMult value="1.000000" />
<fWeaponDamageMult value="0.100000" />
<fDeformationDamageMult value="0.600000" />
<fEngineDamageMult value="1.200000" />
<fPetrolTankVolume value="130.000000" />
<fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="40000" />
<strModelFlags>2000000</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_TURRET_INSURGENT</Item>
<Item />
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
8
8
0
0
</WeaponSeats>
<WeaponVehicleModType>
<Item>VMT_ROOF</Item>
<Item>VMT_ROOF</Item>
<Item />
<Item />
</WeaponVehicleModType>
<fTurretSpeed content="float_array">
10.000000
10.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-1.000000
-1.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.500000
-0.500000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-1.000000
-1.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>