Files
Elite-Gaming-FiveM-Backup/resources/ebu_pmjstc/config.lua
T
2025-01-23 11:24:10 -08:00

91 lines
2.7 KiB
Lua

Config = {}
Config.CheckDistance = 11 -- Distance to check for nearby trailers
Config.InteractDistance = 3.0 -- Distance from point control works
Config.TrailerModel = 'justiceopt'
Config.TrailerModel2 = 'Jtrailer'
Config.TrailerModel3 = 'legacytrailer'
Config.Vehicles = {
`justicegator`,
`justice1`,
`justice2`,
`justice3`,
`justice4`,
`justice5`,
`justice6`,
`justice7`,
`justice8`,
`justice9`,
`justice10`,
`justice11`,
`justice12`,
`justice13`,
`justice14`,
`justice15`,
`justice16`,
`justice17`,
`justice1slick`,
`justice2slick`,
`justice3slick`,
`justice4slick`,
`justice5slick`,
`justice6slick`,
`justice7slick`,
`justice8slick`,
`justice9slick`,
`justice10slick`,
`justice11slick`,
`justice12slick`,
`justice13slick`,
`justice14slick`,
`justice15slick`,
`justice16slick`,
`justice17slick`,
}
Config.rampInstant = false -- Instantly open/close ramp. Enable if ramps won't close
Config.AttachNotify = true -- Enable notifications
Config.NotiLoadMessage = 'Vehicle Loaded'
Config.NotiUnLoadMessage = 'Vehicle Unloaded'
Config.Controlmessages = {
RampInteract = " to interact with the ramp",
AttachVehicle = " to Attach/Detach vehicle"
}
Config.Sounds = {
on = {dict = "OOB_Cancel", sound = "GTAO_FM_Events_Soundset"},
off = {dict = "OOB_Start", sound = "GTAO_FM_Events_Soundset"},
alloff = {dict = "Bomb_Disarmed", sound = "GTAO_Speed_Convoy_Soundset"}
}
--========Markers & Prompts=======--
--Increases tick rate from 0.01 to 0.08 - 0.1 when in range
Config.WaitTimer = 3000 -- Update rate to check for nearby trailer seconds * 1000 (Default 3000)
Config.ShowMarkers = true -- Display markers at interaction points
Config.ShowHelp = true -- Display help prompts
Config.MessageDistance = 2.0 -- Distance from point to display message (Default 2.0)
Config.Marker = {
type = 1, -- marker shape: https://docs.fivem.net/docs/game-references/markers/ (Default 27)
Size = 1.0, -- marker size (Default 2.0)
Color = { -- RGBA color
red = 100,
green = 200,
blue = 200,
alpha = 150
},
heightOffset = 0.0, -- Height from ground for marker. Marker at ground Z (Default 0.0)
Bob = false, -- Marker bobbing up and down (Default false)
faceCamera = false, -- Marker always faces camera (Default false)
rotate = false -- Marker rotates (Default false)
}
Config.Controlmessages = {
RampInteract = " to interact with the ramp",
AttachVehicle = " to Attach/Detach vehicle"
}