--[[ PORTIONS OF THE CODE BELOW WAS CREATED BY WolfKnight IN THE WIDELY POPULAR BRRAKELIGHTS RESOURCE. THANKS FOR HIS PERMISSION TO ADAPT FOR USE AND DISTRIBUTION WITH LVC FOR EXTRA INTEGRATION SUPPORT. https://forum.cfx.re/t/release-vehicle-brake-lights-1-0-2-client-sync-updated-2019/15322 Copyright (c) 2022 TrevorBarns Copyright (c) 2017-2022 WolfKnight ]] if auto_brake_lights then local ped = nil local vehicle = nil CreateThread( function() while true do ped = GetPlayerPed( -1 ) if DoesEntityExist( ped ) and not IsEntityDead( ped ) and IsPedSittingInAnyVehicle( ped ) then vehicle = GetVehiclePedIsIn( ped, false ) if GetPedInVehicleSeat( vehicle, -1 ) == ped then if not EI.blackout and not EI.auto_park_state then if GetVehicleClass( veh ) ~= 14 and GetVehicleClass( veh ) ~= 15 and GetVehicleClass( veh ) ~= 16 and GetVehicleClass( veh ) ~= 21 then if ( GetEntitySpeed( vehicle ) < 0.1 and GetIsVehicleEngineRunning( vehicle ) ) then SetVehicleBrakeLights( vehicle, true ) end end else SetVehicleBrakeLights(vehicle, false) end else Wait(500) end else Wait(500) end Wait(1) end end ) end