Initial commit

This commit is contained in:
Jacob
2021-12-03 01:05:09 +00:00
commit c1add166a1
3511 changed files with 463300 additions and 0 deletions
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--================================--
-- FIRE SCRIPT v1.7.2 --
-- by GIMI (+ foregz, Albo1125) --
-- License: GNU GPL 3.0 --
--================================--
Dispatch = {
_players = {},
_firefighters = {},
lastNumber = 0,
expectingInfo = {},
__index = self,
init = function(object)
object = object or {_players = {}, _firefighters = {}, lastNumber = 0, expectingInfo = {}}
setmetatable(object, self)
return object
end
}
function Dispatch:create(text, coords)
text = tostring(text)
if not (text and coords) then
return
end
self.lastNumber = self.lastNumber + 1
for k, v in pairs(self._players) do
sendMessage(k, text, ("Dispatch (#%s)"):format(self.lastNumber))
TriggerClientEvent('fireClient:createDispatch', k, self.lastNumber, coords)
end
end
function Dispatch:subscribe(serverId, isFirefighter)
serverId = tonumber(serverId)
self._players[serverId] = true
if isFirefighter then
self:addFirefighter(serverId)
end
end
function Dispatch:unsubscribe(serverId)
serverId = tonumber(serverId)
self._players[serverId] = nil
self:removeFirefighter(serverId)
end
function Dispatch:addFirefighter(serverId)
serverId = tonumber(serverId)
self._firefighters[serverId] = true
end
function Dispatch:removeFirefighter(serverId)
serverId = tonumber(serverId)
self._firefighters[serverId] = nil
end
function Dispatch:firefighters()
return table.length(self._firefighters)
end
function Dispatch:players()
return table.length(self._players)
end
function Dispatch:getRandomPlayer()
if not next(self._players) then
return false
end
return table.random(self._players)
end
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--================================--
-- FIRE SCRIPT v1.7.3 --
-- by GIMI (+ foregz, Albo1125) --
-- License: GNU GPL 3.0 --
--================================--
Fire = {
registered = {},
random = {},
active = {},
binds = {},
activeBinds = {},
__index = self,
init = function(o)
o = o or {registered = {}, random = {}, active = {}, binds = {}, activeBinds = {}}
setmetatable(o, self)
self.__index = self
return o
end
}
function Fire:create(coords, maximumSpread, spreadChance)
maximumSpread = maximumSpread and maximumSpread or Config.Fire.maximumSpreads
spreadChance = spreadChance and spreadChance or Config.Fire.fireSpreadChance
local fireIndex = highestIndex(self.active)
fireIndex = fireIndex + 1
self.active[fireIndex] = {
maxSpread = maxSpread,
spreadChance = spreadChance
}
self:createFlame(fireIndex, coords)
local spread = true
-- Spreading
Citizen.CreateThread(
function()
while spread do
Citizen.Wait(2000)
local index, flames = highestIndex(self.active, fireIndex)
if flames ~= 0 and flames <= maximumSpread then
for k, v in ipairs(self.active[fireIndex]) do
index, flames = highestIndex(self.active, fireIndex)
local rndSpread = math.random(100)
if count ~= 0 and flames <= maximumSpread and rndSpread <= spreadChance then
local x = self.active[fireIndex][k].x
local y = self.active[fireIndex][k].y
local z = self.active[fireIndex][k].z
local xSpread = math.random(-3, 3)
local ySpread = math.random(-3, 3)
coords = vector3(x + xSpread, y + ySpread, z)
self:createFlame(fireIndex, coords)
end
end
elseif flames == 0 then
break
end
end
end
)
self.active[fireIndex].stopSpread = function()
spread = false
end
return fireIndex
end
function Fire:createFlame(fireIndex, coords)
local flameIndex = highestIndex(self.active, fireIndex) + 1
self.active[fireIndex][flameIndex] = coords
TriggerClientEvent('fireClient:createFlame', -1, fireIndex, flameIndex, coords)
end
function Fire:remove(fireIndex)
if not (self.active[fireIndex] and next(self.active[fireIndex])) then
return false
end
self.active[fireIndex].stopSpread()
TriggerClientEvent('fireClient:removeFire', -1, fireIndex)
if self.activeBinds[fireIndex] then
self.binds[self.activeBinds[fireIndex]][fireIndex] = nil
if self.activeBinds[fireIndex] == self.currentRandom and next(self.binds[self.activeBinds[fireIndex]]) == nil then
self.currentRandom = nil
end
end
self.active[fireIndex] = {}
return true
end
function Fire:removeFlame(fireIndex, flameIndex)
if self.active[fireIndex] and self.active[fireIndex][flameIndex] then
self.active[fireIndex][flameIndex] = nil
if type(next(self.active[fireIndex])) == "string" and self.activeBinds[fireIndex] then
self.binds[self.activeBinds[fireIndex]][fireIndex] = nil
if self.activeBinds[fireIndex] == self.currentRandom and next(self.binds[self.activeBinds[fireIndex]]) == nil then
self.currentRandom = nil
end
self.activeBinds[fireIndex] = nil
end
end
TriggerClientEvent('fireClient:removeFlame', -1, fireIndex, flameIndex)
end
function Fire:removeAll()
TriggerClientEvent('fireClient:removeAllFires', -1)
for k, v in pairs(self.active) do
if v.stopSpread then
v.stopSpread()
end
end
self.active = {}
self.binds = {}
self.currentRandom = nil
end
function Fire:register(coords)
local registeredFireID = highestIndex(self.registered) + 1
self.registered[registeredFireID] = {
flames = {}
}
if coords then
self.registered[registeredFireID].dispatchCoords = coords
end
self:saveRegistered()
return registeredFireID
end
function Fire:startRegistered(registeredFireID, triggerDispatch, dispatchPlayer)
if not self.registered[registeredFireID] then
return false
end
if not self.binds[registeredFireID] then
self.binds[registeredFireID] = {}
end
for k, v in pairs(self.registered[registeredFireID].flames) do
local fireID = Fire:create(v.coords, v.spread, v.chance)
self.binds[registeredFireID][fireID] = true
self.activeBinds[fireID] = registeredFireID
Citizen.Wait(10)
end
if self.registered[registeredFireID].dispatchCoords and triggerDispatch and dispatchPlayer then
local dispatchCoords = self.registered[registeredFireID].dispatchCoords
Citizen.SetTimeout(
Config.Dispatch.timeout,
function()
if Config.Dispatch.enabled then
Dispatch.expectingInfo[dispatchPlayer] = true
end
TriggerClientEvent('fd:dispatch', dispatchPlayer, dispatchCoords)
end
)
end
return true
end
function Fire:stopRegistered(registeredFireID)
if not self.binds[registeredFireID] then
return false
end
for k, v in pairs(self.binds[registeredFireID]) do
self.activeBinds[k] = nil
Fire:remove(k)
Citizen.Wait(10)
end
self.binds[registeredFireID] = nil
if self.currentRandom and self.currentRandom == registeredFireID then
self.currentRandom = nil
end
return true
end
function Fire:deleteRegistered(registeredFireID)
if not self.registered[registeredFireID] then
return false
end
if self.registered[registeredFireID].random then
self:setRandom(registeredFireID, false)
end
self.registered[registeredFireID] = nil
self:saveRegistered()
return true
end
function Fire:addFlame(registeredFireID, coords, spread, chance)
if not (registeredFireID and coords and spread and chance and self.registered[registeredFireID]) then
return false
end
local flameID = highestIndex(self.registered[registeredFireID].flames) + 1
self.registered[registeredFireID].flames[flameID] = {}
self.registered[registeredFireID].flames[flameID].coords = coords
self.registered[registeredFireID].flames[flameID].spread = spread
self.registered[registeredFireID].flames[flameID].chance = chance
self:saveRegistered()
return flameID
end
function Fire:deleteFlame(registeredFireID, flameID)
if not (self.registered[registeredFireID] and self.registered[registeredFireID].flames[flameID]) then
return false
end
table.remove(self.registered[registeredFireID].flames, flameID)
self:saveRegistered()
return true
end
function Fire:setRandom(registeredFireID, random)
random = random or nil
registeredFireID = tonumber(registeredFireID)
if not registeredFireID or not self.registered[registeredFireID] then
return false
end
self.registered[registeredFireID].random = random
self.random[registeredFireID] = random
self:saveRegistered()
return true
end
function Fire:startSpawner(frequency, chance)
frequency = tonumber(frequency) or Config.Fire.spawner.interval
chance = tonumber(chance) or Config.Fire.spawner.chance
if self._stopSpawner or not self.random or not frequency then
return false
end
local spawnerActive = true
self._stopSpawner = function()
spawnerActive = nil
end
Citizen.CreateThread(
function()
while spawnerActive do
if next(self.random) and not self.currentRandom and Dispatch:firefighters() >= Config.Fire.spawner.players then
if math.random(100) < chance then
local randomRegisteredFireID = table.random(self.random)
local randomPlayer = Dispatch:getRandomPlayer()
if randomRegisteredFireID and randomPlayer then
if self:startRegistered(randomRegisteredFireID, true, randomPlayer) then
self.currentRandom = randomRegisteredFireID
end
end
end
end
Citizen.Wait(frequency)
end
end
)
return true
end
function Fire:stopSpawner()
if self._stopSpawner then
self._stopSpawner()
self._stopSpawner = nil
end
end
-- Saving registered fires
function Fire:saveRegistered()
saveData(self.registered, "fires")
end
function Fire:loadRegistered()
local firesFile = loadData("fires")
if firesFile ~= nil then
for index, fire in pairs(firesFile) do
for _, flame in pairs(fire.flames) do
flame.coords = vector3(flame.coords.x, flame.coords.y, flame.coords.z)
end
if fire.dispatchCoords then
fire.dispatchCoords = vector3(fire.dispatchCoords.x, fire.dispatchCoords.y, fire.dispatchCoords.z)
end
end
self.registered = firesFile
self:updateRandom()
else
saveData({}, "fires")
end
end
function Fire:updateRandom() -- Creates a table containing all fires with random flag enabled
self.random = {}
if not (self.registered and next(self.registered) ~= nil) then
return
end
for k, v in pairs(self.registered) do
if v.random == true then
self.random[k] = true
end
end
end
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--================================--
-- FIRE SCRIPT v1.7.4 --
-- by GIMI (+ foregz, Albo1125) --
-- License: GNU GPL 3.0 --
--================================--
--================================--
-- VERSION CHECK --
--================================--
Version = "1.7.4"
LatestVersionFeed = "https://api.github.com/repos/gimicze/firescript/releases/latest"
Citizen.CreateThread(
checkVersion
)
--================================--
-- INITIALIZE --
--================================--
function onResourceStart(resourceName)
if (GetCurrentResourceName() == resourceName) then
Whitelist:load()
Fire:loadRegistered()
if Config.Fire.spawner.enableOnStartup and Config.Fire.spawner.interval then
if not Fire:startSpawner() then
sendMessage(0, "Couldn't start fire spawner.")
end
end
end
end
RegisterNetEvent('onResourceStart')
AddEventHandler(
'onResourceStart',
onResourceStart
)
--================================--
-- CLEAN-UP --
--================================--
function onPlayerDropped()
Whitelist:removePlayer(source)
Dispatch:unsubscribe(source)
end
RegisterNetEvent('playerDropped')
AddEventHandler(
'playerDropped',
onPlayerDropped
)
--================================--
-- COMMANDS --
--================================--
RegisterNetEvent('fireManager:command:startfire')
AddEventHandler(
'fireManager:command:startfire',
function(coords, maxSpread, chance, triggerDispatch)
if not Whitelist:isWhitelisted(source, "firescript.start") then
sendMessage(source, "Insufficient permissions.")
return
end
local _source = source
local maxSpread = (maxSpread ~= nil and tonumber(maxSpread) ~= nil) and tonumber(maxSpread) or Config.Fire.maximumSpreads
local chance = (chance ~= nil and tonumber(chance) ~= nil) and tonumber(chance) or Config.Fire.fireSpreadChance
local fireIndex = Fire:create(coords, maxSpread, chance)
sendMessage(source, "Spawned fire #" .. fireIndex)
if triggerDispatch then
Citizen.SetTimeout(
Config.Dispatch.timeout,
function()
if Config.Dispatch.enabled and not Config.Dispatch.disableCalls then
Dispatch.expectingInfo[_source] = true
end
TriggerClientEvent('fd:dispatch', _source, coords)
end
)
end
end
)
RegisterNetEvent('fireManager:command:registerscenario')
AddEventHandler(
'fireManager:command:registerscenario',
function(coords)
if not Whitelist:isWhitelisted(source, "firescript.manage") then
sendMessage(source, "Insufficient permissions.")
return
end
local registeredFireID = Fire:register(coords)
sendMessage(source, "Created scenario #" .. registeredFireID)
end
)
RegisterNetEvent('fireManager:command:addflame')
AddEventHandler(
'fireManager:command:addflame',
function(registeredFireID, coords, spread, chance)
if not Whitelist:isWhitelisted(source, "firescript.manage") then
sendMessage(source, "Insufficient permissions.")
return
end
local registeredFireID = tonumber(registeredFireID)
local spread = tonumber(spread)
local chance = tonumber(chance)
if not (coords and registeredFireID and spread and chance) then
return
end
local flameID = Fire:addFlame(registeredFireID, coords, spread, chance)
if not flameID then
sendMessage(source, "No such scenario.")
return
end
sendMessage(source, "Added flame #" .. flameID)
end
)
RegisterCommand(
'stopfire',
function(source, args, rawCommand)
if not Whitelist:isWhitelisted(source, "firescript.stop") then
sendMessage(source, "Insufficient permissions.")
return
end
local fireIndex = tonumber(args[1])
if not fireIndex then
return
end
if Fire:remove(fireIndex) then
sendMessage(source, "Stopping fire #" .. fireIndex)
TriggerClientEvent("pNotify:SendNotification", source, {
text = "Fire " .. fireIndex .. " going out...",
type = "info",
timeout = 5000,
layout = "centerRight",
queue = "fire"
})
end
end,
false
)
RegisterCommand(
'stopallfires',
function(source, args, rawCommand)
if not Whitelist:isWhitelisted(source, "firescript.stop") then
sendMessage(source, "Insufficient permissions.")
return
end
Fire:removeAll()
sendMessage(source, "Stopping fires")
TriggerClientEvent("pNotify:SendNotification", source, {
text = "Fires going out...",
type = "info",
timeout = 5000,
layout = "centerRight",
queue = "fire"
})
end,
false
)
RegisterCommand(
'removeflame',
function(source, args, rawCommand)
if not Whitelist:isWhitelisted(source, "firescript.manage") then
sendMessage(source, "Insufficient permissions.")
return
end
local registeredFireID = tonumber(args[1])
local flameID = tonumber(args[2])
if not (registeredFireID and flameID) then
return
end
local success = Fire:deleteFlame(registeredFireID, flameID)
if not success then
sendMessage(source, "No such fire or flame registered.")
return
end
sendMessage(source, "Removed flame #" .. flameID)
end,
false
)
RegisterCommand(
'removescenario',
function(source, args, rawCommand)
if not Whitelist:isWhitelisted(source, "firescript.manage") then
sendMessage(source, "Insufficient permissions.")
return
end
local registeredFireID = tonumber(args[1])
if not registeredFireID then
return
end
local success = Fire:deleteRegistered(registeredFireID)
if not success then
sendMessage(source, "No such scenario.")
return
end
sendMessage(source, "Removed scenario #" .. registeredFireID)
end,
false
)
RegisterCommand(
'startscenario',
function(source, args, rawCommand)
if not Whitelist:isWhitelisted(source, "firescript.start") then
sendMessage(source, "Insufficient permissions.")
return
end
local _source = source
local registeredFireID = tonumber(args[1])
local triggerDispatch = args[2] == "true"
if not registeredFireID then
return
end
local success = Fire:startRegistered(registeredFireID, triggerDispatch, source)
if not success then
sendMessage(source, "No such scenario.")
return
end
sendMessage(source, "Started scenario #" .. registeredFireID)
end,
false
)
RegisterCommand(
'stopscenario',
function(source, args, rawCommand)
if not Whitelist:isWhitelisted(source, "firescript.stop") then
sendMessage(source, "Insufficient permissions.")
return
end
local _source = source
local registeredFireID = tonumber(args[1])
if not registeredFireID then
return
end
local success = Fire:stopRegistered(registeredFireID)
if not success then
sendMessage(source, "No such scenario active.")
return
end
sendMessage(source, "Stopping scenario #" .. registeredFireID)
TriggerClientEvent("pNotify:SendNotification", source, {
text = "Fire going out...",
type = "info",
timeout = 5000,
layout = "centerRight",
queue = "fire"
})
end,
false
)
RegisterCommand(
'firewl',
function(source, args, rawCommand)
local _source = source
local action = args[1]
local serverId = tonumber(args[2])
if not (action and serverId) or serverId < 1 then
return
end
local identifier = GetPlayerIdentifier(serverId, 0)
if not identifier then
sendMessage(source, "Player not online.")
return
end
if action == "add" then
Whitelist:addPlayer(serverId, identifier)
sendMessage(source, ("Added %s to the whitelist."):format(GetPlayerName(serverId)))
elseif action == "remove" then
Whitelist:removePlayer(serverId, identifier)
sendMessage(source, ("Removed %s from the whitelist."):format(GetPlayerName(serverId)))
else
sendMessage(source, "Invalid action.")
end
end,
true
)
RegisterCommand(
'firewlreload',
function(source, args, rawCommand)
Whitelist:load()
sendMessage(source, "Reloaded whitelist from config.")
end,
true
)
RegisterCommand(
'firewlsave',
function(source, args, rawCommand)
Whitelist:save()
sendMessage(source, "Saved whitelist.")
end,
true
)
RegisterCommand(
'firedispatch',
function(source, args, rawCommand)
local _source = source
local action = args[1]
local serverId = tonumber(args[2])
if not (action and serverId) or serverId < 1 then
return
end
local identifier = GetPlayerIdentifier(serverId, 0)
if not identifier then
sendMessage(source, "Player not online.")
return
end
if action == "add" then
Dispatch:subscribe(serverId, (not args[3] or args[3] ~= "false"))
sendMessage(source, ("Subscribed %s to dispatch."):format(GetPlayerName(serverId)))
elseif action == "remove" then
Dispatch:unsubscribe(serverId, identifier)
sendMessage(source, ("Unsubscribed %s from the dispatch."):format(GetPlayerName(serverId)))
else
sendMessage(source, "Invalid action.")
end
end,
true
)
RegisterCommand(
'randomfires',
function(source, args, rawCommand)
if not Whitelist:isWhitelisted(source, "firescript.manage") then
sendMessage(source, "Insufficient permissions.")
return
end
local _source = source
local action = args[1]
local registeredFireID = tonumber(args[2])
if not action then
return
end
if action == "add" then
if not registeredFireID then
sendMessage(source, "Invalid argument (2).")
return
end
Fire:setRandom(registeredFireID, true)
sendMessage(source, ("Set scenario #%s to start randomly."):format(registeredFireID))
elseif action == "remove" then
if not registeredFireID then
sendMessage(source, "Invalid argument (2).")
return
end
Fire:setRandom(registeredFireID, false)
sendMessage(source, ("Set scenario #%s not to start randomly."):format(registeredFireID))
elseif action == "disable" then
Fire:stopSpawner()
sendMessage(source, "Disabled random fire spawn.")
elseif action == "enable" then
Fire:startSpawner()
sendMessage(source, "Enabled random fire spawn.")
else
sendMessage(source, "Invalid action.")
end
end,
false
)
--================================--
-- FIRE SYNC --
--================================--
RegisterNetEvent('fireManager:requestSync')
AddEventHandler(
'fireManager:requestSync',
function()
if source > 0 then
TriggerClientEvent('fireClient:synchronizeFlames', source, Fire.active)
end
end
)
RegisterNetEvent('fireManager:createFlame')
AddEventHandler(
'fireManager:createFlame',
function(fireIndex, coords)
Fire:createFlame(fireIndex, coords)
end
)
RegisterNetEvent('fireManager:createFire')
AddEventHandler(
'fireManager:createFire',
function()
Fire:create(coords, maximumSpread, spreadChance)
end
)
RegisterNetEvent('fireManager:removeFire')
AddEventHandler(
'fireManager:removeFire',
function(fireIndex)
Fire:remove(fireIndex)
end
)
RegisterNetEvent('fireManager:removeAllFires')
AddEventHandler(
'fireManager:removeAllFires',
function()
Fire:removeAll()
end
)
RegisterNetEvent('fireManager:removeFlame')
AddEventHandler(
'fireManager:removeFlame',
function(fireIndex, flameIndex)
Fire:removeFlame(fireIndex, flameIndex)
end
)
--================================--
-- DISPATCH --
--================================--
RegisterNetEvent('fireDispatch:registerPlayer')
AddEventHandler(
'fireDispatch:registerPlayer',
function(playerSource, isFirefighter)
source = tonumber(source)
playerSource = tonumber(playerSource)
if (source and source > 0) or not playerSource or playerSource < 0 then
return
end
Dispatch:subscribe(playerSource, not (isFirefighter))
end
)
RegisterNetEvent('fireDispatch:removePlayer')
AddEventHandler(
'fireDispatch:removePlayer',
function(playerSource)
source = tonumber(source)
playerSource = tonumber(playerSource)
if (source and source > 0) or not playerSource or playerSource < 0 then
return
end
Dispatch:subscribe(playerSource)
end
)
RegisterNetEvent('fireDispatch:create')
AddEventHandler(
'fireDispatch:create',
function(text, coords)
if not Config.Dispatch.disableCalls and (source < 1 or Dispatch.expectingInfo[source]) then
Dispatch:create(text, coords)
if source > 0 then
Dispatch.expectingInfo[source] = nil
end
end
end
)
--================================--
-- WHITELIST --
--================================--
RegisterNetEvent('fireManager:checkWhitelist')
AddEventHandler(
'fireManager:checkWhitelist',
function(serverId)
if serverId then
source = tonumber(serverId) or source
end
Whitelist:check(source)
end
)
--================================--
-- AUTO-SUBSCRIBE --
--================================--
if Config.Dispatch.enabled and Config.Dispatch.enableESX then
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
local allowedJobs = {}
local firefighterJobs = Config.Fire.spawner.firefighterJobs or {}
if type(Config.Dispatch.enableESX) == "table" then
for k, v in pairs(Config.Dispatch.enableESX) do
allowedJobs[v] = true
end
else
allowedJobs[Config.Dispatch.enableESX] = true
firefighterJobs[Config.Dispatch.enableESX] = true
end
RegisterNetEvent("esx:setJob")
AddEventHandler(
"esx:setJob",
function(source)
local xPlayer = ESX.GetPlayerFromId(source)
if allowedJobs[xPlayer.job.name] then
Dispatch:subscribe(source, firefighterJobs[xPlayer.job.name])
else
Dispatch:unsubscribe(source)
end
end
)
RegisterNetEvent("esx:playerLoaded")
AddEventHandler(
"esx:playerLoaded",
function(source, xPlayer)
if allowedJobs[xPlayer.job.name] then
Dispatch:subscribe(source, firefighterJobs[xPlayer.job.name])
else
Dispatch:unsubscribe(source)
end
end
)
end
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--================================--
-- FIRE SCRIPT v1.6.3 --
-- by GIMI (+ foregz, Albo1125) --
-- License: GNU GPL 3.0 --
--================================--
function checkVersion()
PerformHttpRequest(
LatestVersionFeed,
function(errorCode, data, headers)
if tonumber(errorCode) == 200 then
data = json.decode(data)
if not data then
print("^3[FireScript]^7 Couldn't check version - no data returned!")
return
end
if data.tag_name == "v" .. Version then
print("^2[FireScript]^7 Up to date.")
else
print(("^3[FireScript]^7 The script isn't up to date! Please update to version %s."):format(data.tag_name))
end
else
print(("^3[FireScript]^7 Couldn't check version! Error code %s."):format(errorCode))
print(LatestVersionFeed)
end
end,
'GET',
'',
{
['User-Agent'] = ("FireScript v%s"):format(Version)
}
)
end
-- Chat
function sendMessage(source, text, customName)
if source > 0 then
TriggerClientEvent(
"chat:addMessage",
source,
{
templateId = "firescript",
args = {
((customName ~= nil) and customName or ("FireScript v%s"):format(Version)),
text
}
}
)
else
print(("[FireScript v%s] %s"):format(Version, text))
end
end
-- Table functions
function highestIndex(table, fireIndex)
if not table then
return
end
local table = fireIndex ~= nil and table[fireIndex] or table
local index = 0
local count = 0
for k, v in ipairs(table) do
count = count + 1
if k >= index then
index = k
end
end
return index, count
end
function table.length(t)
if not t or type(t) ~= "table" then
return
end
local count = 0
for k, v in pairs(t) do count = count + 1 end
return count
end
function table.random(t)
if not t or type(t) ~= "table" or next(t) == nil then
return false
end
local randomPosition = math.random(1, table.length(t))
local currentPosition = 0
local randomKey = nil
for k, v in pairs(t) do -- Select a random registered fire
currentPosition = currentPosition + 1
if currentPosition == randomPosition then
randomKey = k
break
end
end
return randomKey, t[randomKey]
end
-- JSON config
function saveData(data, keyword)
if type(keyword) ~= "string" then
return
end
SaveResourceFile(GetCurrentResourceName(), keyword .. ".json", json.encode(data), -1)
end
function loadData(keyword)
local fileContents = LoadResourceFile(GetCurrentResourceName(), keyword .. ".json")
return fileContents and json.decode(fileContents) or nil
end
@@ -0,0 +1,68 @@
--================================--
-- FIRE SCRIPT v1.6.10 --
-- by GIMI (+ foregz, Albo1125) --
-- License: GNU GPL 3.0 --
--================================--
Whitelist = {
players = {},
config = {},
__index = self,
init = function(object)
object = object or {players = {}, config = {}}
setmetatable(object, self)
return object
end
}
function Whitelist:check(serverId)
if serverId > 0 then
local steamID = GetPlayerIdentifier(serverId, 0)
if self.config[steamID] == true or IsPlayerAceAllowed(serverId, "firescript.all") then
self.players[serverId] = true
elseif self.players[serverId] ~= nil then
self.players[serverId] = nil
end
end
end
function Whitelist:isWhitelisted(serverId, ace)
ace = tostring(ace)
return (serverId > 0 and (self.players[serverId] == true or (ace and IsPlayerAceAllowed(serverId, ace))))
end
function Whitelist:addPlayer(serverId, steamId)
if steamId then
self.config[steamId] = true
Whitelist:save()
end
if serverId then
self.players[serverId] = true
end
end
function Whitelist:removePlayer(serverId, steamId)
if steamId then
self.config[steamId] = nil
Whitelist:save()
end
if serverId then
self.players[serverId] = nil
end
end
function Whitelist:load()
local whitelistFile = loadData("whitelist")
if whitelistFile ~= nil then
self.config = whitelistFile
for _, playerId in ipairs(GetPlayers()) do
self:check(tonumber(playerId))
end
else
saveData({}, "whitelist")
end
end
function Whitelist:save()
saveData(self.config, "whitelist")
end