adding script
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@@ -0,0 +1,54 @@
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local function handleInput(radius, center, useZ)
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local delta = 0.05
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BlockWeaponWheelThisFrame()
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if IsDisabledControlPressed(0, 36) then -- ctrl held down
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delta = 0.01
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end
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if IsDisabledControlJustPressed(0, 81) then -- scroll wheel down just pressed
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if IsDisabledControlPressed(0, 19) then -- alt held down
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return radius, vector3(center.x, center.y, center.z - delta), useZ
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end
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return math.max(0.0, radius - delta), center, useZ
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end
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if IsDisabledControlJustPressed(0, 99) then -- scroll wheel up just pressed
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if IsDisabledControlPressed(0, 19) then -- alt held down
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return radius, vector3(center.x, center.y, center.z + delta), useZ
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end
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return radius + delta, center, useZ
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end
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if IsDisabledControlJustPressed(0, 20) then -- Z pressed
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return radius, center, not useZ
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end
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local rot = GetGameplayCamRot(2)
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center = handleArrowInput(center, rot.z)
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return radius, center, useZ
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end
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function circleStart(name, radius, useZ)
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local center = GetEntityCoords(PlayerPedId())
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useZ = useZ or false
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createdZone = CircleZone:Create(center, radius, {name = tostring(name), useZ = useZ})
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Citizen.CreateThread(function()
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while createdZone do
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radius, center, useZ = handleInput(radius, center, useZ)
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createdZone:setRadius(radius)
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createdZone:setCenter(center)
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createdZone.useZ = useZ
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Wait(0)
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end
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end)
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end
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function circleFinish()
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TriggerServerEvent("polyzone:printCircle",
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{name=createdZone.name, center=createdZone.center, radius=createdZone.radius, useZ=createdZone.useZ})
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end
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